Maneki and “Photo Surreal Rendering”
Presentation from J CUBE for their graphics rendering tech Maneki for producing 4K HD Anime, recently used in the @netflix-funded film BLAME!
Maneki — fast, consistent, all-in-one Anime (アニメ) solution designed for efficient rendering of next-generation high-quality HD/4K content in Autodesk Maya and The Foundry KATANA. Maneki is the core technology used by Polygon Pictures for the BLAME!(ブラム)movie.
Maneki also introduces “Photo-Surreal Rendering” (PSR): a neologism stading for a mix of photo-realism (or PBR) and non-photorealism (or NPR) that pays homage to the traditional design elements of Japanese Anime (アニメ) via unique, production-proven, features.
Maneki is integrated in Maya (soon in KATANA) and comes with a set of materials, lights, procedural patterns & geometry processing tools able to produce Anime / NPR looks with the ease of PBR techniques with the ability to create new PSR looks. Maneki includes the 3Delight path tracer with its unique rendering capabilities such as high-quality outlining, analytic displacement, infinitely smooth subdivision surfaces, scalability, unlimited resolution and topmost performance. Maneki is designed to produce final imagery straight out of the renderer, without any compositing. Maneki also introduces a next-generation Anime Coloring Workflow with Maneki Composer for NUKE.







